Theory on Eye tracking and Dynamic foveated rendering for Pimax headsets

We have vr headsets with eye tracking for DFR built into the system to increase resolution and visual quality without putting so much strain on your PC with the DisplayPort cable grabbing power form your gpu to render the graphics onto your headset or causing any lag by tracking your eyeballs and pupils and only rendering the area where you’re looking at within the vr headset system but SteamVR and the vast majority of VR games on steam do not provide settings to utilize Eye tracking or DFR.

It seems to me that with Pimax headsets the Pimax Play software is always ran overtop SteamVR or any vr game you’re playing. Therefore all the system’s features and firmware like the inside out tracking and camera pass through can be easily activated no matter what game you’re playing simply with the systems software pimax play using the button on your controller.

So my theory is perhaps it could be possible to get settings installed on Pimax Play to activate the Eye tracking and DFR firmware within the system of Pimax vr headsets and run it overtop SteamVR and all your games to render only the area where you’re looking at with the eye tracking cameras instead of rendering the entire vr headset’s screen.

If this feature is somehow installed in Pimax play it could allow you to raise the Resolution slider in SteamVR without putting excessive strain on your GPU or PC and it can possibly avoid severe lag or game crashing.

It’s just that we probably won’t be able to utilize this directly within game settings because developers won’t be thinking about providing us settings for DFR.

So somehow we just need a way to turn on the eye tracking and DFR within the Crystal Super’s System and firmware using Pimax Play so it can be ran overtop all of your games throughout your entire time on the headset.