Tools, plugins and

Reserved Table of Contents

OBS Studio

Recording content from a PimaxXR runtime within OBS Studio requires a slightly different approach than typical desktop or game capture. Here’s a comprehensive guide to help you set it up:

Understanding the Challenges:

  • VR Rendering: PimaxXR renders to the headset, not directly to a standard window. You need to capture the mirrored output or the rendered view.
  • Performance: VR recording can be resource-intensive. Optimize your OBS settings to prevent dropped frames.
  • Audio: Ensure you capture both game audio and your microphone.

Steps to Record PimaxXR Content with OBS:

1. Set Up PimaxXR and Your VR Environment:

  • Launch the PimaxXR runtime and your VR application.
  • Ensure your VR experience is running smoothly within your headset.

2. Configure OBS Studio:

  • Install OBS Studio: If you haven’t already, download and install the latest version of OBS Studio from the official website.
  • Add a Scene:
    • Open OBS Studio.
    • In the “Scenes” panel (usually in the bottom left), click the “+” button to create a new scene. Name it something like “PimaxVR Recording.”

3. Capture the VR Output:

  • Method 1: Game Capture (If Supported):
    • Click the “+” button in the “Sources” panel (usually next to the “Scenes” panel).
    • Select “Game Capture.”
    • Name the source (e.g., “VR Game”).
    • In the “Mode” dropdown, try “Capture specific window” or “Capture any fullscreen application.”
    • If your VR application appears in the “Window” list, select it.
    • If “Game Capture” works, this will be your best option, as it is generally the most efficient.
  • Method 2: Window Capture (Mirror Window):
    • PimaxXR or the VR application might provide a mirrored window on your desktop.
    • If so, in the “Sources” panel, click “+,” then select “Window Capture.”
    • Name the source.
    • In the “Window” dropdown, find and select the mirrored window.
    • If the window is to large, or only shows one eye, you might have to crop the window within OBS. Right click the source, select transform, then select edit transform. Then crop the sides of the image.
  • Method 3: Display Capture (Last Resort):
    • If neither Game Capture nor Window Capture works, you can use “Display Capture.”
    • This captures your entire monitor, which is less efficient and may capture unwanted elements.
    • In the “Sources” panel, click “+,” then select “Display Capture.”
    • Select the display where the VR mirror or output is shown.
    • Then you will most likely have to crop the display capture source within OBS.
  • Note: The best method depends on the specific VR application and how PimaxXR handles its output. Experiment to see which works best.

4. Capture Audio:

  • Desktop Audio:
    • In the “Audio Mixer” panel, ensure “Desktop Audio” is enabled and its volume is adjusted appropriately.
    • This will capture the sound from your VR application.
  • Microphone Audio:
    • In the “Audio Mixer” panel, ensure your microphone is enabled and its volume is adjusted.
    • If it’s not listed, click the “+” button in the “Sources” panel and select “Audio Input Capture.”
    • Select your microphone from the device list.

5. Configure OBS Settings:

  • Output Settings:
    • Go to “Settings” → “Output.”
    • Recording Format: Choose MP4 or MKV.
    • Encoder:
      • If you have a powerful NVIDIA GPU, use “NVENC H.264” or “NVENC HEVC.” This offloads encoding to your GPU, reducing CPU load.
      • If you have a good AMD GPU, use “AMD VCE H.264.”
      • If you’re using your CPU, “x264” is the option.
    • Bitrate:
      • A higher bitrate results in better quality but larger file sizes.
      • For 1080p 60fps, start with 8000-15000 kbps. Adjust as needed.
      • For 4k, you will need a much higher bitrate.
    • Resolution:
      • Set the “Base (Canvas) Resolution” and “Output (Scaled) Resolution” to your desired recording resolution.
  • Video Settings:
    • Go to “Settings” → “Video.”
    • Common FPS Values: Set your desired frame rate (e.g., 60 fps).

6. Start Recording:

  • Click the “Start Recording” button in the “Controls” panel.
  • Play your VR content.
  • When finished, click “Stop Recording.”

Tips for Optimal Performance:

  • Lower VR Graphics Settings: Reduce the graphics settings in your VR application to free up resources.
  • Close Unnecessary Applications: Close any background applications that might be consuming CPU or GPU resources.
  • Use a Dedicated SSD: Record to a fast SSD to prevent dropped frames.
  • Test and Adjust: Record short test clips and review them to ensure the quality and performance are satisfactory. Adjust your OBS settings as needed.
  • PimaxXR settings: Some PimaxXR settings can affect performance. Make sure you are running the headset at a reasonable resolution and refresh rate.

By following these steps, you should be able to record high-quality VR content from your PimaxXR headset using OBS Studio. Remember to experiment with different settings to find what works best for your specific setup.

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Alt OBS version to compare

Alright, let’s break down how to use OBS Studio to record content while using the PimaxXR runtime, capturing your VR experience with relevant sources. This process involves a few key steps to ensure you’re capturing the right visuals and audio.

Understanding the Challenge:

PimaxXR, like other VR runtimes, renders to the headset. To capture this content, you’ll need to capture the mirrored display or specific windows generated by the runtime. Additionally, you’ll want to capture your microphone and potentially in-game audio.

Steps:

  1. Install Necessary Software:

    • OBS Studio: Download and install the latest version from obsproject.com.
    • PimaxXR Runtime and Pimax Client: Ensure your Pimax headset and software are properly installed and functioning.
    • SteamVR (If Needed): Some Pimax users also utilize SteamVR alongside PimaxXR. If so, make sure it is installed and functioning.
  2. Configure PimaxXR and Headset:

    • Launch the Pimax Client and ensure your headset is connected and recognized.
    • Configure any necessary settings within the Pimax Client, such as resolution, refresh rate, and field of view.
    • Launch the desired VR application or game.
  3. Identify Capture Sources:

    • Display Capture (Mirrored Display):
      • PimaxXR often mirrors the VR display to your desktop. This is the simplest way to capture the main visuals.
      • Identify the display showing the mirrored view.
    • Window Capture (Specific Windows):
      • Some VR applications may have specific windows that display the game view. This can provide a cleaner capture than the mirrored display, as it avoids capturing extraneous desktop elements.
      • If the Pimax software, or the game itself generates a seperate window, this is the best option.
    • Audio Capture:
      • Desktop Audio: Captures all audio played through your computer’s speakers.
      • Microphone: Captures your voice through your microphone.
  4. Configure OBS Studio:

    • Create a Scene:
      • Open OBS Studio.
      • In the “Scenes” panel (usually at the bottom left), click the “+” button to create a new scene. Name it something like “VR Recording.”
    • Add Sources:
      • In the “Sources” panel (next to “Scenes”), click the “+” button.
      • Display Capture or Window Capture:
        • Choose “Display Capture” or “Window Capture” depending on your preferred method.
        • If using “Display Capture,” select the display showing the mirrored VR view.
        • If using “Window Capture,” select the specific window generated by the Pimax software or the game.
        • Configure the capture settings as needed (e.g., capture cursor).
      • Audio Input Capture (Microphone):
        • Click “+” and select “Audio Input Capture.”
        • Choose your microphone from the device list.
      • Audio Output Capture (Desktop Audio):
        • Click “+” and select “Audio Output Capture.”
        • Select your default audio output device.
    • Arrange Sources:
      • In the OBS preview window, you can resize and reposition your sources.
      • Ensure the VR display capture fills the screen.
    • Configure Audio Mixer:
      • In the “Audio Mixer” panel (usually at the bottom), adjust the volume levels for your microphone and desktop audio.
      • Make sure your microphone is loud enough and that the game audio is not overpowering your voice.
    • Configure Output Settings:
      • Go to “Settings” (bottom right) and then “Output.”
      • Choose your recording format (e.g., MP4), video bitrate, audio bitrate, and recording path.
      • For high-quality recordings, use a higher bitrate.
    • Configure Video Settings:
      • Go to “Settings” and then “Video”.
      • Set your base (canvas) resolution and output (scaled) resolution to match your desired recording resolution.
      • Set your frame rate to match your headset’s refresh rate or a suitable recording frame rate (e.g., 60 FPS).
  5. Start Recording:

    • Once everything is configured, click “Start Recording” in OBS Studio.
    • Begin your VR session.
    • When finished, click “Stop Recording.”

Tips and Considerations:

  • Performance: VR recording can be resource-intensive. Monitor your CPU and GPU usage to ensure smooth performance. Lowering in game graphical settings can help.
  • Audio Sync: If you experience audio sync issues, adjust the audio delay in OBS Studio’s audio mixer.
  • Testing: Always do a test recording to ensure everything is working correctly before recording a long session.
  • VR View vs. Monitor View: Be aware that what you see in the headset might differ slightly from what is recorded, especially regarding field of view.
  • Chroma Key: if you want to add a green screen effect, for a mixed reality recording, that is an advanced option within OBS.
  • Seperate audio tracks: In OBS output settings, you can set OBS to record multiple audio tracks. This allows for easier audio editing in post production.

By following these steps, you can effectively record your VR experiences using OBS Studio and the PimaxXR runtime. Remember to experiment with different settings to find what works best for your specific setup and needs.

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@risa2000 HMDQ

Risa2000’s HMDQ tools are valuable for anyone interested in the technical specifications of VR headsets. Here’s an overview with relevant links:

Overview:

  • Purpose:
    • HMDQ tools are designed for VR headset and hardware introspection. They provide detailed technical data about connected VR devices.
    • These tools are used to gather data for the HMD Geometry Database.
  • Key Components:
    • hmdq:
      • This is the main command-line tool.
      • It connects to VR subsystems (OpenVR, Oculus) and collects data about connected devices.
      • It can display information in the console or save it to a JSON file.
    • hmdv:
      • This is a complementary tool.
      • It processes the JSON files created by hmdq and presents the data in a human-readable format.
  • HMD Geometry Database:
    • The data collected by HMDQ contributes to this database, which provides technical specifications of various VR headsets.

Key Links:

In essence:

  • If you need precise technical information about VR headsets beyond marketing specifications, HMDQ tools and the HMD Geometry Database are valuable resources.
  • The github page is where you will find the downloads and instructions on how to use the applications.

Testhmd Suite

The TestHMD suite is a VR application designed to provide users with a comprehensive set of tools for evaluating and measuring the performance and visual characteristics of their VR headsets. Here’s an overview with key links:

Overview:

  • Purpose:
    • TestHMD aims to provide objective measurements of VR headset performance, moving beyond subjective impressions.
    • It allows users to assess various aspects of their headsets, including:
      • Field of view (FOV)
      • Visual clarity (blurriness, sub-pixel display)
      • Lens quality (glare, aberrations)
      • Audio performance (binaural, frequency)
      • Color accuracy
      • Tracking accuracy.
  • Key Features:
    • A variety of test patterns and environments designed for specific measurements.
    • Tools for assessing audio quality, including binaural and frequency tests.
    • Features for evaluating visual clarity and lens performance.
    • Tracking room to evaluate controller tracking.
    • Provides data that allows users to compare different VR headsets.
  • Availability:
    • TestHMD is available as a downloadable application.

Key Links:

In essence, TestHMD provides a valuable suite of tools for VR enthusiasts and professionals who want to objectively evaluate and compare VR headset performance.

Winfov

When discussing “Winfov,” it’s crucial to distinguish it from similar-sounding terms. The primary relevant result in this context is an application designed to measure the Field of View (FOV) in VR headsets. Therefore, I will focus on that.

Here’s an overview of the “Winfov” application:

Overview:

  • Purpose:
    • “Winfov” is a tool created to allow VR users to accurately measure the effective field of view of their VR headsets.
    • It addresses the variability in FOV measurements, which can be affected by factors like facial structure, headset positioning, and IPD settings.
  • Functionality:
    • The application provides a visual interface where users can adjust a flashing indicator to determine the limits of their peripheral vision within the VR headset.
    • It then records and provides data on the measured FOV.
    • It is a SteamVR compatible application.
  • Key Considerations:
    • The results obtained from “Winfov” can vary based on individual user setup and physical characteristics.
    • Factors such as eye relief, IPD, and the use of custom facial interfaces can influence the measured FOV.

Key Links:

  • itch.io Page:
  • Community Discussions:
    • To find user feedback and discussions, you can search VR-related forums and communities like Reddit:
      • Example: Searching “Winfov” on Reddit will provide many user experiences.
      • Example: Searching for information on specific VR headset forums, and adding the term winfov, will also yield results.

It’s important to note that when searching for “Winfov,” you might encounter results related to other VR hardware or software. Therefore, it’s essential to focus on the results related to the FOV measurement application available on itch.io.

LatencyMon

Latency is a critical factor in VR, as any delays between user actions and the virtual world’s response can lead to motion sickness and a diminished sense of immersion. LatencyMon is a tool that can be very useful in diagnosing latency issues on a Windows PC, which is very helpful for PC based VR. Here’s an overview:

Overview of LatencyMon:

  • Purpose:
    • LatencyMon analyzes a Windows system to identify drivers and processes that may be causing latency issues.
    • It’s primarily designed for real-time audio environments, where low latency is essential, but it’s equally applicable to VR.
    • In VR, latency spikes can cause stuttering, dropped frames, and a generally unpleasant experience.
  • How it helps VR:
    • By pinpointing problematic drivers or processes, LatencyMon helps users optimize their systems for smoother VR performance.
    • It can reveal issues with:
      • Graphics drivers
      • USB drivers
      • Network drivers
      • Background processes
  • Key Functionality:
    • Real-time monitoring of system latency.
    • Identification of drivers and processes causing high latency.
    • Detailed reports on latency spikes.

Key Links:

Important Considerations:

  • LatencyMon is a technical tool, and interpreting its results may require some understanding of Windows system processes and drivers.
  • It’s essential to use LatencyMon while running your VR setup to capture relevant latency spikes.
  • When using LatencyMon, it is useful to run it while running the VR applications that are giving you trouble, so that you can capture the latency spikes that are being caused by those applications.

By using LatencyMon, VR users can gain valuable insights into their system’s performance and take steps to minimize latency for a more enjoyable VR experience.

ProcessLasso

Process Lasso is a Windows process priority optimization and automation software that can be beneficial for VR users seeking to improve performance and stability. Here’s an overview:

Overview of Process Lasso:

  • Purpose:
    • Process Lasso provides advanced control over running processes, allowing users to optimize CPU usage, prevent system slowdowns, and improve responsiveness.
    • It’s particularly useful for managing resource-intensive applications like VR games and software.
  • How it helps VR:
    • ProBalance Algorithm: Process Lasso’s ProBalance algorithm dynamically adjusts process priorities to prevent single processes from monopolizing CPU resources, which can lead to stuttering and frame drops in VR.
    • CPU Affinity: It allows users to assign specific processes to particular CPU cores, which can improve performance for VR applications that benefit from dedicated resources.
    • Power Profiles: Users can create custom power profiles that automatically switch based on running applications, ensuring optimal performance for VR sessions.
    • I/O Priority: It allows the user to change the Input/Output priority of running processes, which can help with data transfer issues.
  • Key Functionality:
    • ProBalance algorithm for dynamic process priority optimization.
    • CPU affinity control for assigning processes to specific cores.
    • Power profile automation.
    • Process watchdog to automatically terminate or restart problematic processes.
    • I/O priority adjustment.

Key Links:

  • Bitsum Technologies - Process Lasso:
  • Community Discussions:
    • You can find discussions and user experiences with Process Lasso in VR on various online platforms:
      • Reddit (e.g., r/virtualreality, r/oculus): Searching for “Process Lasso VR” will provide user feedback and configuration tips.
      • VR-specific forums (e.g., forums dedicated to specific headset models).
      • Searching online for “process lasso gaming” will also yield many results, as it is commonly used to improve gaming performance.

Important Considerations:

  • Process Lasso is a powerful tool, and incorrect configuration can potentially lead to system instability.
  • It’s recommended to start with the default settings and gradually experiment with advanced features.
  • While Process Lasso can improve performance, it’s not a substitute for having adequate hardware.
  • When using process lasso, it is important to understand what each process does, before changing its properties.
  • It is very useful to set the VR applications, and the VR runtime processes to high priority, and to set background processes to a lower priority.

By using Process Lasso, VR users can gain more control over their system’s resources and potentially achieve smoother and more stable VR experiences.

FPSVR

fpsVR is a SteamVR overlay utility designed to provide real-time performance metrics and system information within your VR experience. It’s an invaluable tool for VR enthusiasts and developers looking to monitor and optimize their VR performance.

Overview of fpsVR:

  • Purpose:
    • fpsVR displays crucial performance data directly within your VR headset, allowing you to monitor frame rates, GPU and CPU usage, and other vital metrics.
    • It helps identify performance bottlenecks and optimize settings for a smoother VR experience.
  • Key Features:
    • Real-time display of frame rates (FPS) and frame times.
    • GPU and CPU usage monitoring.
    • Memory usage tracking.
    • Temperature monitoring.
    • Super sampling ratio display.
    • Ability to track reprojection rates.
    • Overlay customization.
    • Logging of data to a file.
  • Benefits for VR Users:
    • Allows users to quickly identify performance issues and adjust settings accordingly.
    • Helps optimize graphics settings for a balance between visual quality and performance.
    • Provides valuable data for troubleshooting and diagnosing VR performance problems.

Key Links:

  • Steam Store Page:
    • This is the primary source for purchasing and downloading fpsVR:
  • Community Discussions:
    • You can find discussions and user experiences with fpsVR on various online platforms:
      • Reddit (e.g., r/virtualreality, r/SteamVR): Searching for “fpsVR” will provide user feedback, configuration tips, and troubleshooting advice.
      • Steam Community Forums: The Steam Community forums for fpsVR also provide a place for users to ask questions and share experiences.
      • VR specific forums.

Important Considerations:

  • fpsVR is a SteamVR overlay, so it requires SteamVR to be running.
  • The overlay can be customized to display the information that is most relevant to the user.
  • Keeping an eye on the reprojection rate is extremely important, as high reprojection rates indicate that your system is struggling to keep up with the VR applications demands.
  • Using fpsVR while changing in game graphic settings, allows for real time feedback on how those changes impact performance.

fpsVR is a must-have tool for any serious PC VR user who wants to monitor and optimize their VR performance.

Reshade

ReShade is a powerful, generic post-processing injector for games and video software. While not specifically designed for VR, it can be used to enhance visuals in some VR applications. However, its compatibility and performance impact in VR can be complex. Here’s an overview:

Overview of ReShade for VR:

  • Purpose:
    • ReShade allows users to apply various post-processing effects to games and applications, such as:
      • Color correction
      • Sharpening
      • Ambient occlusion
      • Depth of field
      • And many more
    • It essentially enhances the visual output of a game or application after it’s been rendered.
  • Challenges in VR:
    • Performance Impact: ReShade’s post-processing effects can be computationally intensive, which can significantly impact frame rates in VR. Maintaining high frame rates is crucial for a comfortable VR experience.
    • Compatibility: ReShade’s compatibility with VR can vary depending on the VR runtime (SteamVR, Oculus, etc.) and the specific VR application. Some VR applications may not work well with ReShade.
    • Depth Buffer Issues: Many of ReShade’s effects rely on the depth buffer. In VR, the depth buffer can be complex, and ReShade may not always be able to access it correctly. This can lead to visual artifacts or incorrect effects.
    • Stereoscopic Rendering: ReShade was not designed with stereoscopic 3D rendering in mind, which is fundamental to VR. This can cause issues with how effects are applied to each eye.
  • Potential Benefits:
    • When compatible, ReShade can significantly enhance the visual fidelity of VR applications.
    • It can address color balance issues, add sharpness, or create other visual enhancements.

Key Links:

  • ReShade Official Website:
  • ReShade Forums:
    • The ReShade forums are a valuable resource for finding information on compatibility and troubleshooting:
  • Community Discussions:
    • You can find discussions and user experiences with ReShade in VR on platforms like:
      • Reddit (e.g., r/virtualreality, r/SteamVR).
      • VR-specific forums.
      • Searching for “ReShade VR” on search engines will provide many user experiences.

Important Considerations:

  • Use ReShade with caution in VR, as it can significantly impact performance.
  • Always test thoroughly to ensure compatibility and avoid visual artifacts.
  • Be aware of the potential for motion sickness if frame rates drop too low.
  • It is much more common to use Reshade on flat screen games, than in VR.

In summary, ReShade can be a powerful tool for enhancing visuals, but its use in VR requires careful consideration due to performance and compatibility challenges.

APOEqualizer

Equalizer APO is a powerful, open-source parametric/graphic equalizer for Windows. It’s designed to provide system-wide audio equalization, meaning it can affect the audio output of any application on your computer. Here’s an overview with relevant links:

Overview of Equalizer APO:

  • Purpose:
    • Equalizer APO allows users to fine-tune the audio output of their Windows systems.
    • It’s used to adjust frequency response, boost or cut specific frequencies, and generally customize audio to personal preferences or to correct deficiencies in audio equipment.
    • It is very useful for VR headsets, as many have less than ideal audio profiles.
  • Key Features:
    • System-wide audio processing.
    • Parametric and graphic equalization.
    • Support for an unlimited number of filters.
    • Low latency, making it suitable for real-time applications.
    • Low CPU usage.
    • VST plugin support.
    • Modular graphical user interface.
  • Use Cases:
    • Improving the sound quality of headphones or speakers.
    • Correcting room acoustics.
    • Adjusting audio for specific genres of music or games.
    • Enhancing the audio of VR headsets.

Key Links:

  • SourceForge Page:
  • Equalizer APO Website:
  • Related Software:
  • Community Discussions:
    • You can find discussions and user experiences with Equalizer APO on platforms like:
      • Reddit (e.g., r/audio, r/headphones).
      • Audio-related forums.
      • Searching for “Equalizer APO” on search engines will provide many user experiences.

Important Considerations:

  • Equalizer APO is a powerful tool, and incorrect settings can negatively impact audio quality.
  • Using Peace GUI can significantly simplify the configuration process.
  • When using Equalizer APO with VR, be sure to select the correct audio output device that your headset is using.

Equalizer APO is a very useful tool for anyone who wants to have greater control over their audio output.

OpenXR Toolkit (mbucchia)

The OpenXR Toolkit was a very useful tool for those using PC based VR, but it’s important to understand it’s current state. Here’s a breakdown:

Overview:

  • The OpenXR Toolkit was designed to enhance the virtual reality experience on PC by providing users with performance and visual improvements.
  • It achieved this through features like:
    • Upscaling (NIS/FSR): Improving image quality while maintaining performance.
    • Foveated rendering: Optimizing rendering by focusing detail where the user is looking.
    • Overlay: Displaying performance metrics and other information.
    • Post-processing: Adjusting visual settings.

Development Status:

  • It is critical to know that: “AS OF 2024, SUPPORT FOR OPENXR TOOLKIT IS DISCONTINUED. THERE IS NO NEW DEVELOPMENT AND NO TECH SUPPORT OF ANY SORT. THE DEVELOPER DOES NOT RECOMMEND TO INSTALL/USE OPENXR TOOLKIT, AS IT IS KNOWN TO CAUSE ISSUES WITH MANY OF THE NEWER GAMES RELEASED IN SINCE 2024.” This information is clearly stated on the toolkits webpage.
  • This discontinuation is due to several factors, including:
    • Challenges in maintaining compatibility with the evolving VR ecosystem.
    • Issues with some platform vendors and game developers.
    • The model of the toolkit itself, being a universal injector, was deemed unsustainable.
  • There were also conflicts with updates from companies such as Meta, that caused the toolkit to stop functioning correctly. Although some of those conflicts have been temporarily resolved, the developer has still discontinued support.

Source Links:

It’s important to be aware of the toolkit’s discontinued status before attempting to use it.

Quadviews (mbucchia)

Understanding “QuadViews” requires delving into the realm of advanced VR rendering techniques. Here’s a breakdown:

Overview:

  • Core Concept:
    • QuadViews is a rendering technique that divides the VR scene into four distinct views, rather than the traditional two (one per eye). This allows for a more granular approach to foveated rendering.
    • Foveated rendering, in essence, concentrates rendering power on the area of the screen where the user is looking, thereby improving performance without significantly sacrificing visual quality.
    • QuadViews enhances this by providing a more precise way to manage the level of detail across the user’s field of view.
  • Benefits:
    • Significant performance gains in VR, especially in demanding applications like flight simulators (e.g., Digital Combat Simulator - DCS).
    • Improved visual clarity in the user’s central field of vision.
    • More efficient use of GPU resources.
  • Technical Details:
    • It leverages eye-tracking technology to determine where the user is looking.
    • The technique is heavily reliant on OpenXR, an open standard for VR and AR development.
    • It is important to know that the original developer of the Quad-Views-Foveated software, mbucchia, has discontinued support of the software.

Development Status:

  • Quad-Views-Foveated:
    • The primary implementation of QuadViews has been within the “Quad-Views-Foveated” OpenXR API layer, developed by mbucchia.
    • It is critical to be aware that the developer has stated that support for this software has been discontinued.
    • This has led to discussions within VR communities about the potential for game developers to integrate QuadViews directly into their engines.
  • Community Discussions:
    • There are active discussions within communities like the DCS forums and Reddit about the future of QuadViews and the possibility of native integration into games.
    • Users are expressing a strong desire for this technology due to its performance benefits.

Source Links:

  • Quad-Views-Foveated GitHub:
  • Digital Combat Simulator Forums:
    • These forums contain extensive discussions about QuadViews, its implementation in DCS, and its performance impact.
    • Search the DCS forums for “QuadViews” to find relevant threads.
  • Reddit (r/hoggit):
    • Reddit communities like r/hoggit also have discussions regarding the use and effects of Quadviews.
    • Link: Search reddit for “DCS Quad views fixed foveated rendering”.
  • Microsoft flight simulator forums:
    • There are discussions within the Microsoft flight simulator community concerning the desire for Quad views to be implemented into that software.
    • Link: search the microsoft flight simulator forums for “Quad Views”.

Quadviews Companion (TallyMouse)

This is a very specific tool aimed at enhancing VR experiences, particularly within games like Digital Combat Simulator (DCS).

Overview:

  • Purpose:
    • Quadviews Companion is a utility designed to simplify the configuration of “QuadViews,” which is a system for implementing dynamic foveated rendering in VR.
    • Dynamic foveated rendering optimizes VR performance by focusing rendering detail on where the user is looking, thanks to eye-tracking technology.
    • The companion tool makes it easier to adjust the settings of the QuadViews system, which can otherwise be a complex task involving editing configuration files.
  • Target Audience:
    • Primarily VR users with eye-tracking-enabled headsets, such as those from Pimax (Crystal, 12K) and Varjo (Aero, XR3), as well as Meta Quest Pro.
    • Especially popular within the DCS flight simulation community.
  • Functionality:
    • It provides a user-friendly interface for managing QuadViews settings.
    • It automates the creation of initial configuration files.
    • It allows users to load, modify, and update settings without directly editing configuration files.

Development Status:

  • Quadviews Companion is actively being developed and updated. You can find the most current information and releases on its GitHub page.
  • The software is maintained by TallyMouse, and is designed to work in conjunction with the Quadviews software developed by mbucchia.
  • Because it is designed to work with the Quadviews software, it is reliant on the continued development of the Quadviews software.
  • It is important to check the github release pages for the most up to date information.

Source Links: