We might not be ready for the Pimax Crystal Super

We may not be ready for the Crystal super simply because I don’t think we have the tech and PCs to run its full resolution of 3,800x3,800 pixels per eye.

Can we do anything about this at all? We’ll either need PCs more powerful than the 4090 or somehow to get Dynamic Foveated Foveated Rendering ran overtop steamVR and all the games we plan to play.

Simply because most games will not support DFR and I don’t see companies ever thinking about providing support for such a thing.

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You might be right. Though some lower games might be able to push the 4k per eye. With the Crystal Super having ET though FR us likely key for getting some bang out of some more demanding titles.

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So even though Ive been a PCVR enthusiast since the introduction of the Pimax 4K and OG Vive. Im still a little less knowledgable when it comes to how Steam Smart Smoothing works.

I was setting up a new game, Metro Awakenings (good game so far, about 1 hour in). Anyhow I noticed I was only getting 45fps on my Bigscreen Beyond(90hz refresh rate), so when I lowered my Render Resolution in SteamVR to boost frame rate, I notced my frame rate went up a bit but the image quality degraded, then I remembered something, so I think the reason I was getting 45fps and decent image quality was the SteamVR Smart Smoothing kicking in, I think I was actually getting a SteamVR modified 90fps?? Does this seem true?

SO if this is so, then maybe this will help “some” with the higher resolution headsets like the Pimax Dream.

Software upscaling of 1920 x 2160 or 2160 x 20160 running at 180 frames per second could be doable on the crystal super and would produce better motion resolution while being less intense to render.

Even a Sub native resolution will look decent on the crystal super because it’s capable of resolving 57 pixels per degree in the center of the Lens

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180 fps dang that sounds like a lot for every second